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Super Smash Bros. Ultimate
Super Smash Bros. Ultimate

Super Smash Bros. Ultimate

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· Nintendo

#7
rank among 31 Fighting games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
3
−7%vs prev. week
Peak audience
46
+39%vs prev. week
Hours watched
425h
−7%vs prev. week
Streams
18
−22%vs prev. week
Genre share
1%
−50%vs prev. week

Audience

Italian dominance

Audience breakdown by language

Share of Italian audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ITItalian346425h−7%
ENEnglish3842.5K64.6Kh−3%
JAJapanese11653119.5Kh+54%
ESSpanish482008.1Kh+11%
FRFrench433837.3Kh+18%
DEGerman161372.6Kh−30%
PTPortuguese229307h+78%
RURussian000h—
PLPolish000h—
+5Other languages13086h—

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Dragon Ball Legends48%16.5Kh
2TEKKEN 832%10.9Kh
3Street Fighter 610%3.3Kh
4Fatal Fury: City of the Wolves3%1.2Kh
5For Honor3%913h
6Super Smash Bros. Ultimate1%425h
7Other games4%1.4Kh

Creators to activate

Top Audience

Audience

Audience footprint generated on this game · previous week

  • 1SmashBrosItalia
    SmashBrosItaliaIT
    Super Smash Bros. Ultimate
    34 viewers

Top Activity

Hours streamed

Time invested in this game the previous week

  • 1SmashBrosItalia
    SmashBrosItaliaIT
    Super Smash Bros. Ultimate
    7 h

Specialists

Identity

% time on this game (primary game)

No specialists yet (10h+ streamed required).

Creators catalog · Super Smash Bros. Ultimate · previous weekPRO

Creators catalog · Super Smash Bros. Ultimate · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
SmashBrosItaliaSmashBrosItalia · IT
34 viewers52 viewers7 h241h100%−9%
1 result · Page 1 / 1PRO

Market read

▾

Over the past week, Super Smash Bros. Ultimate was an established game on Twitch, across all languages, with 613 average viewers. Its audience held steady week over week. This audience centers on one main market, English (63% of observed watch time), and spreads across 7 tracked languages. The Japanese market follows. The game is carried by 49 curated creators, with audience spread evenly among them. Within the Fighting category, it ranks 6th out of 93 games observed the previous week.

Do you publish or represent Super Smash Bros. Ultimate? Activate this game on Evoa

Frequently asked questions

How many viewers does Super Smash Bros. Ultimate draw on Twitch?▾

Over the past week, Super Smash Bros. Ultimate drew an average of 613 concurrent viewers on Twitch, across all languages, with a measured peak of 2.9K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Super Smash Bros. Ultimate?▾

Over the past week, the most-watched creators on Super Smash Bros. Ultimate are Hungrybox, EEvisu, and mkleossb. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Super Smash Bros. Ultimate watched?▾

Super Smash Bros. Ultimate is watched mainly in English (63% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.

Is Super Smash Bros. Ultimate growing on Twitch?▾

Over the past week, Super Smash Bros. Ultimate's audience held steady versus the previous week.

Who publishes Super Smash Bros. Ultimate?▾

According to public data aggregated by Evoa, Super Smash Bros. Ultimate is published by Nintendo.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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